Trading Rules

Minimum trading days and winning days

One-Phase: no minimum trading days — instead, each payout cycle requires 5 winning days of $200/$250/$300+ by tier. Two-Phase: 3 minimum trading days in the eval, then 5 funded trading days before any payout plus 5 winning days of $150/$200/$250+ per milestone. Trade League has no minimum-day rules. No product has a time limit.

Updated

Two different "day" rules exist, and they're often confused: minimum trading days (just show up and trade) and winning days (days that close at or above a profit threshold).

One-Phase challenges

  • Minimum trading days: none.
  • Winning days: 5 per payout cycle, each at or above the tier's per-day threshold:
TierWinning days per cyclePer-day minimum
Beginner5$200+
Intermediate5$250+
Advanced5$300+

Five is a minimum, not an exact count — you can take as many days as you need to reach the cycle's profit target. The winning-day counter resets to zero after each payout.

Two-Phase challenges

  • Eval phase: minimum 3 trading days (plus the profit target and other eval rules).
  • Funded phase: minimum 5 funded trading days before any payout, and 5 winning days per milestone:
TierWinning days per milestonePer-day minimum
Beginner5$150+
Intermediate5$200+
Advanced5$250+

The winning-day counter resets after each milestone payout.

Trade League

No minimum trading days and no winning-day requirement — ranking is by final balance at tournament close.

No time limits

Challenges have no time limit — no deadline to pass the eval or hit a target. Trade League is time-bounded only by the calendar month itself.

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